Changing Pages on AppFurnace

During the second tutorial I learned how to add pages, change page properties such as colour and use buttons to navigate between pages.

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AppFurnace Hello World Tutorial

Today I’m trying out App Furnace and working my way through the tutorials they offer. The first I completed was adding a widget to a canvas, purely displaying the text, “Hello World”. I then changed the label properties and used a QR code to preview the app’s appearance on my phone.

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Attempt at Basic HTML and CSS

After completing the full HTML and CSS tutorials on Code Academy I wanted to follow a tutorial which combined the two with the end goal of producing a pleasing to the eye website.

HTML-01

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HTML layout with minimal CSSHTML-02

HTML-CSS 03

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Adding basic CSS with font colours, font-family, font size etc.

HTML-CSS 04

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Adding backgrounds in CSS

HTML-CSS 05

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Adding a background for class showcase-content adding padding, opacity etcHTML-CSS 06HTML-CSS 07HTML-CSS 08

Moving Cube C# and Unity

I wanted to learn to make a cube which could be controlled by arrow keys to move around in Unity. From here I want to learn trigger events and importing different assets to use instead of a cube.

Here I focused on using the transform.Translate(Input.GetAxis(“Horizontal”)*Time.deltaTime, 0f, Input.GetAxis(“Vertical”)*Time.deltaTime);

The C# code in the project panel of Unity was dragged onto the 3D cube object so the code knew what it was referencing.

This code uses translate, which is a type of transform, telling the cube to read the Unity Horizontal X axis and Vertical Z axis in the axes panel in Edit > Project Settings > Input.

This was written in the void Update () { section of code.

I then added a public float moveSpeed; at the beginning of the code. The float is used so decimals can be an option. Also as this is a public variable it will appear in the Unity editor.

Underneath void Start () { I assigned the moveSpeed =5f, so the speed is of 5 float. This number can be adjusted in the Unity editor during play mode to find the desired speed.

I then returned to my transform.Translate code and added the moveSpeed as a multiplier to the Input.GetAxis for both Horizontal and Vertical.

Voila!

3DS Max, Max Man Animation

Just a short animation using Max Man in 3DS Max produced in my undergrad. It was surprisingly a lot more complicated than this video looks, I found moving each part of the skeleton to be incredibly challenging, it required huge attention to detail.

The purpose of the assignment was to try to capture the sense of gravity/weight/pressure.

Level Design in Unity

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In my undergrad I had used Unreal for level design and now want to explore the potential Unity has to offer after discovering some amazing recent games such as The Uncertain were produced in Unity.

Here’s a level I’ve been making so far, once I’ve finished working on the design to the stage I am happy I will be working in C# to experiment with gameplay features.

This has taught me about texturing, editing terrain, building, etc.

Randomised Dice Rolling C#

Here is my attempt at randomised dice rolling in C# using Visual Studio.

This was another way to experiment with a for loop
dice[i] = rand.Next(1, 6 + 1); – even though I could write (1, 7), I found I could also write (1, 6 + 1); which may be a clearer communication of code to other developers to explain 6 is the highest included value required.